Ticket #428 (closed enhancement: fixed)
ability to run shellCommand based on a conditional property
|Reported by:||mook||Owned by:|
It would be nice if I could skip commands (or build steps in general?) based on having some property set (or unset, etc.). Attached is a (untested) patch that does something like this for shellCommand (would be nicer if it's more generic, I guess?). Unfortunately, I couldn't quite figure out the unit test system yet, so don't trust this code, please.